Game Design and The Psychology of Choice - OLDTV
This game is a simple and strong example of automatic/effortful thinking and bandwidth.
As the conflict text example is Thinking, Fast and Slow, this game provides conflicting information at the same time.
The meaning, color of font, direction and background color are contradict to each other, it is really hard to what to follow.
What you need to do is LEFT CLICK if the color of the word is the same with the word, or RIGHT CLICK if not.
To me, reading was more effortful thinking than just getting visual information. That might be because I was playing in English.
In fact, I only lost to cyan color. Compare to other colors (red, blue, yellow, purple and green), cyan is only one color that Koreans do not use (write or speck in English) in daily lives.
So, I played in Korean to see if I can play better.
Fun thing is that I played much worse in Korean. Even though reaction time was shortened, lost more quickly and frequently. I guess that is because my automatic thinking in Korean is much faster, which makes more mistakes with the conflictual informations. I mistook that I thought I only lost to cyan, but actually I lost to green and blue equally 4 times the most. This is interesting part that Koreans used to say ‘blue’ when something is even ‘green’. We do have words to dictate green colors, but somehow to express the freshness of the green, we call some green stuff as blue such as mountain, trees, grass and so on. When I heard of these at school I thought it is so textual example which is far from reality. May be it wasn’t. I was also just one of Korean who are confused with describing green and blue…
Not only the explicit part of the game, I love to commend the game art contributed a lot to the game mechanism also. The concept of old TV, it shows glitched TV screen, which is not only so beautiful but also makes the game difficult at higher level since the words show different colors when they pop up. I ended to actually ‘read’ the word in my mind not to be confused.
Lastly, the relaxing music is one of the great conflicts this game has. While you are listening relaxing, chilling music playing game which doesn’t require much physical reaction, on the right corner of the top you see the timer and counter is ticking, which makes you rush and make more and more mistakes.